AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in the Middle East Q2 2022
Discover the performance trends of the top 5 basketball games on Android in the Middle East for Q2 2022, including insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 basketball games on the Android platform in the Middle East showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at their metrics, based on data from Sensor Tower.
Mini Basketball from Miniclip.com saw a steady decline in weekly revenue, starting at around $1.6K at the end of March and dropping to approximately $911 by the end of June. Weekly downloads also decreased from about 9.5K to 2.6K over the same period. Active users followed a similar downward trend, falling from nearly 12.9K to 4.9K.
NBA 2K Mobile Basketball Game by 2K, Inc. experienced fluctuating revenue, peaking at approximately $1.4K in mid-June before settling at around $695 by the end of the quarter. Downloads remained relatively stable, averaging around 2.3K weekly. Active users showed a slight increase, reaching a peak of about 7.3K in mid-June and ending the quarter at around 7.1K.
ELECTRONIC ARTS’s NBA LIVE Mobile Basketball had a varied revenue performance, with notable peaks, such as $945 in mid-May, but generally hovered around $600 by the quarter's end. Download trends were somewhat consistent, with a peak of 4.8K in late May and averaging around 3.8K. Active users saw an upward trend, rising from approximately 20.7K to a high of 25.4K in early June, before slightly decreasing to 23.1K by the end of June.
Basketball Stars: Multiplayer from Miniclip.com had a stable revenue trend with minor fluctuations, ending the quarter at approximately $661. Downloads witnessed a significant rise, peaking at about 11.6K in early May before gradually declining to 5.8K by the end of June. Active users peaked at around 31.4K in early May and then gradually decreased to 23.6K by the end of the quarter.
Basketball Arena: Online Game by Masomo Gaming exhibited a modest revenue performance, peaking at around $188 in early June before settling at approximately $168 by the end of the month. Downloads saw significant growth, with a notable peak of 6.5K in mid-June and ending the quarter at around 5K. Active users followed an upward trend, reaching a high of about 21.4K in mid-June before slightly dropping to 18.3K by the end of June.
For more in-depth insights and detailed analytics, visit Sensor Tower.